/orc tools
Products

Five products. One design system. This page is built out of it.

Every control you can see here — the navigation, the theme toggle, the status chips below — is a component shipped by the Orc Design System, running live. Flip the theme in the corner and the whole page repaints.

The products

5 products · 5 publicly reachable

Product specimens

  • 16-color semantic palette with fixed meanings for green, yellow, red, orange, purple, and cyan
  • Ten Web Components including orc-button, orc-dialog, orc-tabs, and orc-theme-toggle
  • Automatic system-preference theming with a preflight script that avoids first-paint flash
The Orc Design System landing page — "Components that carry the swamp" beside a live input component, above the sixteen-colour day palette rendered from tokens.json

Orc Jargon

Live — work in progress
  • 15 concepts across 5 chapters, each following predict, reveal, build, transfer
  • Progress and attempt history saved only in browser local storage, with session and in-memory fallbacks
  • Revisit practice generates a fresh variant and updates only the practiced concept
The Orc Jargon home screen — "Turn AI jargon into working knowledge" with the puzzled Orc guide and a note that progress stays in this browser
  • Three tokenizer presets: o200k_base (GPT-5/4o), cl100k_base (GPT-4/3.5), r50k_base (GPT-2)
  • Shows token boundaries, token IDs, and hexadecimal UTF-8 bytes per token
  • Token, character, and UTF-8 byte counts, plus characters-per-token
Orc Tokenizer's prompt input holding a sample prompt, above the three tokenizer presets for GPT-5/4o, GPT-4/3.5, and GPT-2
  • 195-country flag identification with both input and multiple-choice answer modes
  • Live multiplayer rooms with a lobby, active, revealed, finished state machine
  • Built on Firebase Realtime Database with anonymous authentication
Orc Flags home screen offering solo game, create room, and join room
  • One directly controlled orc: gather, craft, build, sleep, farm, with nothing assigned or automated
  • A deterministic finite 512×512-unit valley in seeded chunks, with persisted differences
  • A played day is about sixteen real minutes, and time advances only while a session is active
Orc Life on day one: the player's orc standing among the ruins with boars grazing beyond, the day, hunger and warmth bar across the top, a minimap, and the quest tracker reading "Mazha is waiting"